Inkumbi (2023)
is an interactive, story-driven videogame that invites players into a first-person digital environment inhabited by birds, insects, ships and narratives drawn from my isiXhosa oral history. Developed as a means of reconnecting with my Makhulu (grandmother), the work was a way to draw on stories told to me by my mother and before her, her mother. Inkumbi was a means to piece together erased aspects of my isiXhosa lineage, exploring how digital space can function as an ancestral site where memory, narrative and identity intersect. Using a point-and-click structure the game encouraging players not to master the environment but to listen attentively. Through encounters with helmeted guineafowls, red locusts, Makhulu’s and guavas, players engage with texture, colour and form, allowing stories to unfold through interaction.